Jayden Grubb 6e1393ce64 Add basic surface handling to RenderDriver and WindowDriver
This will likely require significant rework but it will do for now. A
considerations worth thinking about:

- What happends when the WindowDriver destroys a window, what happens to
  the corresponding surface?
2025-04-10 17:53:48 +10:00
2025-04-08 22:10:07 +10:00
2025-02-02 14:43:08 +10:00
2025-02-02 14:43:08 +10:00
Description
C++ Rendering and Physics Engine
244 KiB
Languages
C++ 93.6%
CMake 4.5%
C 1.9%