Add prefer discrete logic to RenderDevice::choose_device()
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@@ -18,6 +18,8 @@ u32 RenderDevice::choose_device(RenderDriver* p_driver, std::span<const SurfaceI
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u32 best_index = std::numeric_limits<u32>::max();
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u32 best_score = 0;
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const bool prefer_discrete = true; // TODO: Get from config
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for (u32 i = 0; i < p_driver->get_device_count(); i++) {
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auto& device = p_driver->get_device(i);
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u32 score = 1;
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@@ -34,10 +36,10 @@ u32 RenderDevice::choose_device(RenderDriver* p_driver, std::span<const SurfaceI
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switch (device.type) {
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case Type::DISCRETE:
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score += 4;
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score += prefer_discrete ? 4 : 3;
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break;
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case Type::INTEGRATED:
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score += 3;
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score += prefer_discrete ? 3 : 4;
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break;
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case Type::VIRTUAL:
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score += 2;
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