Add basic surface handling to RenderDriver and WindowDriver

This will likely require significant rework but it will do for now. A
considerations worth thinking about:

- What happends when the WindowDriver destroys a window, what happens to
  the corresponding surface?
This commit is contained in:
2025-04-10 16:59:59 +10:00
parent 536a1e8773
commit 6e1393ce64
6 changed files with 95 additions and 23 deletions

View File

@@ -26,16 +26,16 @@ namespace Nova {
void poll_events() override;
void beep() override;
WindowID create_window(std::string_view title, u32 width, u32 height) override;
[[nodiscard]] u32 get_window_count() const override;
[[nodiscard]] WindowID create_window(std::string_view title, u32 width, u32 height) override;
void destroy_window(WindowID window) override;
void set_window_title(WindowID window, std::string_view title) override;
void set_window_size(WindowID window, u32 width, u32 height) override;
void set_window_position(WindowID window, i32 x, i32 y) override;
[[nodiscard]] u32 get_window_count() const override;
[[nodiscard]] const char* get_surface_extension() const override;
[[nodiscard]] SurfaceID create_surface(WindowID window, RenderDriver* render_driver) override;
private:
Display* m_display = nullptr;