Add basic surface handling to RenderDriver and WindowDriver
This will likely require significant rework but it will do for now. A considerations worth thinking about: - What happends when the WindowDriver destroys a window, what happens to the corresponding surface?
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@@ -13,6 +13,9 @@
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namespace Nova {
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using WindowID = uptr;
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using SurfaceID = uptr;
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class RenderDriver;
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class NOVA_API WindowDriver {
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public:
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@@ -22,15 +25,15 @@ namespace Nova {
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virtual void poll_events() = 0;
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virtual void beep() = 0;
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virtual WindowID create_window(std::string_view title, u32 width, u32 height) = 0;
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[[nodiscard]] virtual u32 get_window_count() const = 0;
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[[nodiscard]] virtual WindowID create_window(std::string_view title, u32 width, u32 height) = 0;
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virtual void destroy_window(WindowID window) = 0;
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virtual void set_window_title(WindowID window, std::string_view title) = 0;
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virtual void set_window_size(WindowID window, u32 width, u32 height) = 0;
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virtual void set_window_position(WindowID window, i32 x, i32 y) = 0;
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[[nodiscard]] virtual u32 get_window_count() const = 0;
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[[nodiscard]] virtual const char* get_surface_extension() const = 0;
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[[nodiscard]] virtual SurfaceID create_surface(WindowID window, RenderDriver* render_driver) = 0;
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};
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} // namespace Nova
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