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nova-engine/engine/include/nova/render/render_fwd.h

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/**
* Copyright (c) 2025, Jayden Grubb <contact@jaydengrubb.com>
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#pragma once
namespace Nova {
enum class CullMode { NONE, FRONT, BACK };
enum class FrontFace { CLOCKWISE, COUNTER_CLOCKWISE };
enum class PipelineType { GRAPHICS, COMPUTE };
enum class PrimitiveTopology { POINT_LIST, LINE_LIST, LINE_STRIP, TRIANGLE_LIST, TRIANGLE_STRIP };
enum class RenderAPI { DX12, VULKAN };
enum class ShaderStage { VERTEX, FRAGMENT, GEOMETRY, TESS_CONTROL, TESS_EVAL, COMPUTE, MESH, TASK };
class RenderDriver;
struct RenderDevice;
struct GraphicsPipelineParams;
struct ComputePipelineParams;
struct Pipeline;
struct RenderPass;
struct Shader;
struct Surface;
struct Swapchain;
using PipelineID = Pipeline*;
using RenderPassID = RenderPass*;
using ShaderID = Shader*;
using SurfaceID = Surface*;
using SwapchainID = Swapchain*;
} // namespace Nova