Files
nova-engine/engine/src/drivers/vulkan/render_driver.h
Jayden Grubb 04eec1b703 Use [[nodiscard]] attribute more sparingly
Removed all uses of the [[nodiscard]] attribute unless ignoring the
return value would lead to an error or leak e.g. memory allocations.
2025-06-26 20:28:21 +10:00

145 lines
4.3 KiB
C++

/**
* Copyright (c) 2025, Jayden Grubb <contact@jaydengrubb.com>
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#pragma once
#ifdef NOVA_VULKAN
#include <nova/render/render_driver.h>
#include <vulkan/vulkan.h>
#include <unordered_map>
#include <vector>
namespace Nova {
struct CommandBuffer {
VkCommandBuffer handle = VK_NULL_HANDLE;
};
struct CommandPool {
VkCommandPool handle = VK_NULL_HANDLE;
std::vector<CommandBufferID> allocated_buffers;
};
struct Pipeline {
PipelineType type;
VkPipeline handle = VK_NULL_HANDLE;
VkPipelineLayout layout = VK_NULL_HANDLE;
};
struct Queue {
VkQueue handle = VK_NULL_HANDLE;
u32 family_index;
u32 queue_index;
u32 usage_count = 0;
};
struct RenderPass {
VkRenderPass handle = VK_NULL_HANDLE;
};
struct Shader {
VkShaderModule handle = VK_NULL_HANDLE;
ShaderStage stage = ShaderStage::VERTEX;
std::string name;
};
struct Surface {
VkSurfaceKHR handle = VK_NULL_HANDLE;
u32 width = 0;
u32 height = 0;
bool dirty = false; // TODO: Use state enum
};
struct Swapchain {
VkSwapchainKHR handle = VK_NULL_HANDLE;
VkFormat format = VK_FORMAT_UNDEFINED;
VkColorSpaceKHR color_space = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
std::vector<VkImage> images;
std::vector<VkImageView> image_views;
std::vector<VkFramebuffer> framebuffers;
SurfaceID surface = nullptr;
RenderPassID render_pass = nullptr;
};
class VulkanRenderDriver final : public RenderDriver {
public:
explicit VulkanRenderDriver(WindowDriver* window_driver);
~VulkanRenderDriver() override;
RenderAPI get_api() const override;
u32 get_api_version() const override;
std::string get_api_name() const override;
std::string get_api_version_string() const override;
u32 get_device_count() const override;
const RenderDevice& get_device(u32 index) const override;
bool get_device_supports_surface(u32 index, SurfaceID surface) const override;
void select_device(u32 index) override;
u32 choose_queue_family(QueueType type, SurfaceID surface) override;
[[nodiscard]] QueueID get_queue(u32 queue_family) override;
void free_queue(QueueID queue) override;
[[nodiscard]] SurfaceID create_surface(WindowID window) override;
void destroy_surface(SurfaceID surface) override;
[[nodiscard]] SwapchainID create_swapchain(SurfaceID surface) override;
void resize_swapchain(SwapchainID swapchain) override;
RenderPassID get_swapchain_render_pass(SwapchainID swapchain) const override;
void destroy_swapchain(SwapchainID swapchain) override;
[[nodiscard]] ShaderID create_shader(const std::span<u8> bytes, ShaderStage stage) override;
void destroy_shader(ShaderID shader) override;
[[nodiscard]] RenderPassID create_render_pass(RenderPassParams& params) override;
void destroy_render_pass(RenderPassID render_pass) override;
[[nodiscard]] PipelineID create_pipeline(GraphicsPipelineParams& params) override;
[[nodiscard]] PipelineID create_pipeline(ComputePipelineParams& params) override;
void destroy_pipeline(PipelineID pipeline) override;
[[nodiscard]] CommandPoolID create_command_pool(QueueID queue) override;
void destroy_command_pool(CommandPoolID command_pool) override;
[[nodiscard]] CommandBufferID create_command_buffer(CommandPoolID pool) override;
void begin_command_buffer(CommandBufferID command_buffer) override;
void end_command_buffer(CommandBufferID command_buffer) override;
VkInstance get_instance() const;
VkAllocationCallbacks* get_allocator(VkObjectType type) const;
private:
WindowDriver* m_window_driver = nullptr;
VkInstance m_instance = VK_NULL_HANDLE;
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkPhysicalDeviceFeatures m_features = {};
std::vector<const char*> m_extensions;
std::vector<const char*> m_layers;
std::vector<const char*> m_device_extensions;
std::vector<RenderDevice> m_devices;
std::vector<Queue> m_queues;
std::unordered_map<u32, VkQueueFlags> m_queue_families;
void _check_version() const;
void _check_extensions();
void _check_layers();
void _init_instance();
void _init_hardware();
void _check_device_extensions();
void _check_device_features();
void _check_device_capabilities();
void _init_queues(std::vector<VkDeviceQueueCreateInfo>& queues);
void _init_device(const std::vector<VkDeviceQueueCreateInfo>& queues);
};
} // namespace Nova
#endif // NOVA_VULKAN