Commit Graph

3 Commits

Author SHA1 Message Date
e710b80f36 Move ShaderStage and name into Shader struct
These fields will eventually be determined automatically but for now it
makes more sense to pass them as arguements to RenderDriver::create_shader.
2025-04-23 00:25:15 +10:00
74eba7266e Add VertexAttribute and VertexBinding to GraphicsPipelineParams 2025-04-23 00:08:35 +10:00
8d398b9c00 Started implementing Pipeline system for RenderDriver 2025-04-22 13:04:14 +10:00