22f9878d38
Add RenderPass creation to RenderDriver::create_swapchain()
2025-04-30 17:21:46 +10:00
e710b80f36
Move ShaderStage and name into Shader struct
...
These fields will eventually be determined automatically but for now it
makes more sense to pass them as arguements to RenderDriver::create_shader.
2025-04-23 00:25:15 +10:00
4bcabdebd1
Add RenderDriver::create_render_pass() stub
2025-04-22 19:00:36 +10:00
8d398b9c00
Started implementing Pipeline system for RenderDriver
2025-04-22 13:04:14 +10:00
c7249eeb62
Add create/destroy_shader functions to RenderDriver
2025-04-18 22:27:15 +10:00
47a07ea6a8
Add create/resize/destroy_swapchain functions to RenderDriver
2025-04-18 20:43:17 +10:00
4c6712e2fe
Redefine ID types to be actual pointers
...
Redefined various ID types to be aliases of pointers instead of casting
a uintptr_t to the needed pointer.
e.g. SurfaceID = Surface*
2025-04-16 23:46:00 +10:00
930bba636e
Check surface support when choosing device
2025-04-12 20:27:30 +10:00
6e1393ce64
Add basic surface handling to RenderDriver and WindowDriver
...
This will likely require significant rework but it will do for now. A
considerations worth thinking about:
- What happends when the WindowDriver destroys a window, what happens to
the corresponding surface?
2025-04-10 17:53:48 +10:00
9ab1b306b3
Rename RenderDriver::create_device to RenderDriver::select_device
2025-04-08 18:43:06 +10:00
608af1b866
Moved RenderDriver/WindorDriver init code to static create functions
2025-04-08 18:24:33 +10:00
f968d0cb22
Add get_api_name() and get_api_version_string()
2025-03-19 20:11:44 +10:00
ee2637cd36
Add RenderDriver::create_device()
2025-03-16 00:15:24 +10:00
f979b782cc
Add RenderDevice struct and driver accessor functions
2025-03-15 18:01:57 +10:00
3009a4c6d9
Add basic Renderer and RenderDriver classes
2025-02-12 00:59:35 +10:00