|
|
49a0a4b78a
|
Add proper queue init and fetch functionality to RenderDriver
|
2025-05-04 02:54:06 +10:00 |
|
|
|
e18d165217
|
Add Queue, CommandPool and CommandBuffer functions to RenderDriver
|
2025-05-01 01:35:25 +10:00 |
|
|
|
22f9878d38
|
Add RenderPass creation to RenderDriver::create_swapchain()
|
2025-04-30 17:21:46 +10:00 |
|
|
|
74eba7266e
|
Add VertexAttribute and VertexBinding to GraphicsPipelineParams
|
2025-04-23 00:08:35 +10:00 |
|
|
|
8d398b9c00
|
Started implementing Pipeline system for RenderDriver
|
2025-04-22 13:04:14 +10:00 |
|
|
|
c7249eeb62
|
Add create/destroy_shader functions to RenderDriver
|
2025-04-18 22:27:15 +10:00 |
|
|
|
47a07ea6a8
|
Add create/resize/destroy_swapchain functions to RenderDriver
|
2025-04-18 20:43:17 +10:00 |
|
|
|
4c6712e2fe
|
Redefine ID types to be actual pointers
Redefined various ID types to be aliases of pointers instead of casting
a uintptr_t to the needed pointer.
e.g. SurfaceID = Surface*
|
2025-04-16 23:46:00 +10:00 |
|