Move ShaderStage and name into Shader struct
These fields will eventually be determined automatically but for now it makes more sense to pass them as arguements to RenderDriver::create_shader.
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@@ -38,7 +38,7 @@ namespace Nova {
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virtual void resize_swapchain(SwapchainID swapchain) = 0;
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virtual void destroy_swapchain(SwapchainID swapchain) = 0;
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[[nodiscard]] virtual ShaderID create_shader(const std::span<u8> bytes) = 0;
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[[nodiscard]] virtual ShaderID create_shader(const std::span<u8> bytes, ShaderStage stage) = 0;
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virtual void destroy_shader(ShaderID shader) = 0;
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[[nodiscard]] virtual PipelineID create_pipeline(GraphicsPipelineParams& params) = 0;
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