Add Queue, CommandPool and CommandBuffer functions to RenderDriver
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@@ -246,13 +246,19 @@ namespace Nova {
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struct GraphicsPipelineParams;
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struct ComputePipelineParams;
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struct CommandBuffer;
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struct CommandPool;
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struct Pipeline;
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struct Queue;
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struct RenderPass;
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struct Shader;
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struct Surface;
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struct Swapchain;
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using CommandBufferID = CommandBuffer*;
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using CommandPoolID = CommandPool*;
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using PipelineID = Pipeline*;
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using QueueID = Queue*;
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using RenderPassID = RenderPass*;
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using ShaderID = Shader*;
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using SurfaceID = Surface*;
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