Refactor various headers

This commit is contained in:
2025-06-26 22:00:28 +10:00
parent 04eec1b703
commit db7d50c371
20 changed files with 486 additions and 454 deletions

View File

@@ -7,14 +7,25 @@
#pragma once
#include <nova/api.h>
#include <nova/platform/window_fwd.h>
#include <nova/render/render_fwd.h>
#include <nova/platform/platform_structs.h>
#include <nova/render/params/compute_pipeline.h>
#include <nova/render/params/graphics_pipeline.h>
#include <nova/render/params/render_pass.h>
#include <nova/render/render_device.h>
#include <nova/render/render_structs.h>
#include <nova/types.h>
#include <span>
#include <string>
namespace Nova {
class WindowDriver;
enum class PipelineType { GRAPHICS, COMPUTE };
enum class QueueType { UNDEFINED, GRAPHICS, COMPUTE, TRANSFER };
enum class RenderAPI { DX12, VULKAN };
enum class ShaderStage { VERTEX, FRAGMENT, GEOMETRY, TESS_CONTROL, TESS_EVAL, COMPUTE, MESH, TASK };
class NOVA_API RenderDriver {
public:
static RenderDriver* create(RenderAPI api, WindowDriver* window_driver = nullptr);
@@ -31,7 +42,7 @@ namespace Nova {
virtual void select_device(u32 index) = 0;
virtual u32 choose_queue_family(QueueType type, SurfaceID surface) = 0;
[[nodiscard]] virtual QueueID get_queue(u32 queue_family) = 0;
virtual void free_queue(QueueID queue) = 0;