Refactor various headers

This commit is contained in:
2025-06-26 22:00:28 +10:00
parent 04eec1b703
commit db7d50c371
20 changed files with 486 additions and 454 deletions

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@@ -7,15 +7,6 @@
#pragma once
namespace Nova {
enum class CullMode { NONE, FRONT, BACK };
enum class FrontFace { CLOCKWISE, COUNTER_CLOCKWISE };
enum class InputRate { VERTEX, INSTANCE };
enum class PipelineType { GRAPHICS, COMPUTE };
enum class PrimitiveTopology { POINT_LIST, LINE_LIST, LINE_STRIP, TRIANGLE_LIST, TRIANGLE_STRIP };
enum class QueueType { UNDEFINED, GRAPHICS, COMPUTE, TRANSFER };
enum class RenderAPI { DX12, VULKAN };
enum class ShaderStage { VERTEX, FRAGMENT, GEOMETRY, TESS_CONTROL, TESS_EVAL, COMPUTE, MESH, TASK };
enum class DataFormat {
UNDEFINED,
R4G4_UNORM_PACK8,
@@ -237,31 +228,4 @@ namespace Nova {
G16_B16R16_2PLANE_422_UNORM,
G16_B16_R16_3PLANE_444_UNORM,
};
class RenderDriver;
struct RenderDevice;
struct VertexAttribute;
struct VertexBinding;
struct RenderPassParams;
struct GraphicsPipelineParams;
struct ComputePipelineParams;
struct CommandBuffer;
struct CommandPool;
struct Pipeline;
struct Queue;
struct RenderPass;
struct Shader;
struct Surface;
struct Swapchain;
using CommandBufferID = CommandBuffer*;
using CommandPoolID = CommandPool*;
using PipelineID = Pipeline*;
using QueueID = Queue*;
using RenderPassID = RenderPass*;
using ShaderID = Shader*;
using SurfaceID = Surface*;
using SwapchainID = Swapchain*;
} // namespace Nova

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@@ -0,0 +1,13 @@
/**
* Copyright (c) 2025, Jayden Grubb <contact@jaydengrubb.com>
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#pragma once
namespace Nova {
struct ComputePipelineParams {
// TODO
};
} // namespace Nova

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@@ -6,12 +6,18 @@
#pragma once
#include <nova/render/render_fwd.h>
#include <nova/render/data_format.h>
#include <nova/render/render_structs.h>
#include <nova/types.h>
#include <vector>
namespace Nova {
enum class CullMode { NONE, FRONT, BACK };
enum class FrontFace { CLOCKWISE, COUNTER_CLOCKWISE };
enum class InputRate { VERTEX, INSTANCE };
enum class PrimitiveTopology { POINT_LIST, LINE_LIST, LINE_STRIP, TRIANGLE_LIST, TRIANGLE_STRIP };
struct VertexAttribute {
u32 binding = 0;
u32 location = 0;
@@ -25,8 +31,6 @@ namespace Nova {
InputRate rate = InputRate::VERTEX;
};
struct RenderPassParams {};
struct GraphicsPipelineParams {
std::vector<ShaderID> shaders;
std::vector<VertexBinding> bindings;
@@ -54,6 +58,4 @@ namespace Nova {
RenderPassID render_pass = nullptr;
u32 subpass = 0;
};
struct ComputePipelineParams {};
} // namespace Nova

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@@ -0,0 +1,13 @@
/**
* Copyright (c) 2025, Jayden Grubb <contact@jaydengrubb.com>
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#pragma once
namespace Nova {
struct RenderPassParams {
// TODO
};
} // namespace Nova

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@@ -7,7 +7,7 @@
#pragma once
#include <nova/api.h>
#include <nova/render/render_fwd.h>
#include <nova/render/render_structs.h>
#include <nova/types.h>
#include <initializer_list>
@@ -15,13 +15,15 @@
#include <string>
namespace Nova {
struct NOVA_API RenderDevice {
enum class Vendor { UNKNOWN = 0, INTEL = 0x8086, AMD = 0x1002, NVIDIA = 0x10de };
enum class Type { OTHER = 0, INTEGRATED = 1, DISCRETE = 2, VIRTUAL = 3, CPU = 4 };
class RenderDriver;
enum class DeviceVendor { UNKNOWN = 0, INTEL = 0x8086, AMD = 0x1002, NVIDIA = 0x10de };
enum class DeviceType { OTHER = 0, INTEGRATED = 1, DISCRETE = 2, VIRTUAL = 3, CPU = 4 };
struct NOVA_API RenderDevice {
std::string name;
Vendor vendor;
Type type;
DeviceVendor vendor;
DeviceType type;
u32 deviceID;
void* handle;

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@@ -7,14 +7,25 @@
#pragma once
#include <nova/api.h>
#include <nova/platform/window_fwd.h>
#include <nova/render/render_fwd.h>
#include <nova/platform/platform_structs.h>
#include <nova/render/params/compute_pipeline.h>
#include <nova/render/params/graphics_pipeline.h>
#include <nova/render/params/render_pass.h>
#include <nova/render/render_device.h>
#include <nova/render/render_structs.h>
#include <nova/types.h>
#include <span>
#include <string>
namespace Nova {
class WindowDriver;
enum class PipelineType { GRAPHICS, COMPUTE };
enum class QueueType { UNDEFINED, GRAPHICS, COMPUTE, TRANSFER };
enum class RenderAPI { DX12, VULKAN };
enum class ShaderStage { VERTEX, FRAGMENT, GEOMETRY, TESS_CONTROL, TESS_EVAL, COMPUTE, MESH, TASK };
class NOVA_API RenderDriver {
public:
static RenderDriver* create(RenderAPI api, WindowDriver* window_driver = nullptr);
@@ -31,7 +42,7 @@ namespace Nova {
virtual void select_device(u32 index) = 0;
virtual u32 choose_queue_family(QueueType type, SurfaceID surface) = 0;
[[nodiscard]] virtual QueueID get_queue(u32 queue_family) = 0;
virtual void free_queue(QueueID queue) = 0;

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@@ -0,0 +1,27 @@
/**
* Copyright (c) 2025, Jayden Grubb <contact@jaydengrubb.com>
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#pragma once
namespace Nova {
struct CommandBuffer;
struct CommandPool;
struct Pipeline;
struct Queue;
struct RenderPass;
struct Shader;
struct Surface;
struct Swapchain;
using CommandBufferID = CommandBuffer*;
using CommandPoolID = CommandPool*;
using PipelineID = Pipeline*;
using QueueID = Queue*;
using RenderPassID = RenderPass*;
using ShaderID = Shader*;
using SurfaceID = Surface*;
using SwapchainID = Swapchain*;
} // namespace Nova

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@@ -1,19 +0,0 @@
/**
* Copyright (c) 2025, Jayden Grubb <contact@jaydengrubb.com>
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#pragma once
#include <nova/api.h>
#include <nova/render/render_fwd.h>
namespace Nova {
class NOVA_API Renderer {
public:
static void init(RenderAPI api);
static void shutdown();
static RenderDriver* get_driver();
};
} // namespace Nova