Add create/destroy_shader functions to RenderDriver
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@@ -11,6 +11,7 @@
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#include <nova/render/render_fwd.h>
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#include <nova/types.h>
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#include <span>
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#include <string>
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namespace Nova {
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@@ -41,5 +42,8 @@ namespace Nova {
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[[nodiscard]] virtual SwapchainID create_swapchain(SurfaceID surface) = 0;
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virtual void resize_swapchain(SwapchainID swapchain) = 0;
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virtual void destroy_swapchain(SwapchainID swapchain) = 0;
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[[nodiscard]] virtual ShaderID create_shader(const std::span<u8> bytes) = 0;
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virtual void destroy_shader(ShaderID shader) = 0;
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};
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} // namespace Nova
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@@ -12,9 +12,11 @@ namespace Nova {
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class RenderDriver;
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struct RenderDevice;
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struct Shader;
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struct Surface;
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struct Swapchain;
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using ShaderID = Shader*;
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using SurfaceID = Surface*;
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using SwapchainID = Swapchain*;
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} // namespace Nova
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