Check surface support when choosing device

This commit is contained in:
2025-04-12 20:27:30 +10:00
parent 6cbf8df17a
commit 930bba636e
5 changed files with 58 additions and 16 deletions

View File

@@ -6,18 +6,31 @@
#include <nova/core/debug.h>
#include <nova/render/render_device.h>
#include <nova/render/render_driver.h>
using namespace Nova;
u32 RenderDevice::choose_device(const std::vector<RenderDevice>& devices) {
u32 RenderDevice::choose_device(RenderDriver* driver, std::span<const SurfaceID> surfaces) {
NOVA_AUTO_TRACE();
u32 best_index = 0;
u32 best_index = -1;
u32 best_score = 0;
for (u32 i = 0; i < devices.size(); i++) {
u32 score = 0;
switch (devices[i].type) {
for (u32 i = 0; i < driver->get_device_count(); i++) {
auto& device = driver->get_device(i);
u32 score = 1;
for (SurfaceID surface : surfaces) {
if (!driver->get_device_supports_surface(i, surface)) {
score = 0;
break;
}
}
if (score == 0) {
continue;
}
switch (device.type) {
case Type::DISCRETE:
score += 4;
break;
@@ -33,11 +46,16 @@ u32 RenderDevice::choose_device(const std::vector<RenderDevice>& devices) {
default:
break;
}
if (score > best_score) {
best_index = i;
best_score = score;
}
}
if (best_index == -1U) {
throw std::runtime_error("No suitable render device found");
}
return best_index;
}