Add proper queue init and fetch functionality to RenderDriver
This commit is contained in:
@@ -12,6 +12,7 @@ namespace Nova {
|
||||
enum class InputRate { VERTEX, INSTANCE };
|
||||
enum class PipelineType { GRAPHICS, COMPUTE };
|
||||
enum class PrimitiveTopology { POINT_LIST, LINE_LIST, LINE_STRIP, TRIANGLE_LIST, TRIANGLE_STRIP };
|
||||
enum class QueueType { UNDEFINED, GRAPHICS, COMPUTE, TRANSFER };
|
||||
enum class RenderAPI { DX12, VULKAN };
|
||||
enum class ShaderStage { VERTEX, FRAGMENT, GEOMETRY, TESS_CONTROL, TESS_EVAL, COMPUTE, MESH, TASK };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user