Add RenderPass creation to RenderDriver::create_swapchain()
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@@ -25,6 +25,8 @@ namespace Nova {
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InputRate rate = InputRate::VERTEX;
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};
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struct RenderPassParams {};
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struct GraphicsPipelineParams {
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std::vector<ShaderID> shaders;
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std::vector<VertexBinding> bindings;
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@@ -52,5 +54,6 @@ namespace Nova {
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RenderPassID render_pass = nullptr;
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u32 subpass = 0;
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};
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struct ComputePipelineParams {};
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} // namespace Nova
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