Use [[nodiscard]] attribute more sparingly
Removed all uses of the [[nodiscard]] attribute unless ignoring the return value would lead to an error or leak e.g. memory allocations.
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@@ -20,17 +20,18 @@ namespace Nova {
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static RenderDriver* create(RenderAPI api, WindowDriver* window_driver = nullptr);
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virtual ~RenderDriver() = default;
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[[nodiscard]] virtual RenderAPI get_api() const = 0;
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[[nodiscard]] virtual u32 get_api_version() const = 0;
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[[nodiscard]] virtual std::string get_api_name() const = 0;
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[[nodiscard]] virtual std::string get_api_version_string() const = 0;
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virtual RenderAPI get_api() const = 0;
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virtual u32 get_api_version() const = 0;
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virtual std::string get_api_name() const = 0;
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virtual std::string get_api_version_string() const = 0;
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[[nodiscard]] virtual u32 get_device_count() const = 0;
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[[nodiscard]] virtual const RenderDevice& get_device(u32 index) const = 0;
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[[nodiscard]] virtual bool get_device_supports_surface(u32 index, SurfaceID surface) const = 0;
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virtual u32 get_device_count() const = 0;
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virtual const RenderDevice& get_device(u32 index) const = 0;
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virtual bool get_device_supports_surface(u32 index, SurfaceID surface) const = 0;
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virtual void select_device(u32 index) = 0;
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[[nodiscard]] virtual u32 choose_queue_family(QueueType type, SurfaceID surface) = 0;
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virtual u32 choose_queue_family(QueueType type, SurfaceID surface) = 0;
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[[nodiscard]] virtual QueueID get_queue(u32 queue_family) = 0;
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virtual void free_queue(QueueID queue) = 0;
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@@ -39,7 +40,7 @@ namespace Nova {
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[[nodiscard]] virtual SwapchainID create_swapchain(SurfaceID surface) = 0;
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virtual void resize_swapchain(SwapchainID swapchain) = 0;
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[[nodiscard]] virtual RenderPassID get_swapchain_render_pass(SwapchainID swapchain) const = 0;
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virtual RenderPassID get_swapchain_render_pass(SwapchainID swapchain) const = 0;
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virtual void destroy_swapchain(SwapchainID swapchain) = 0;
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[[nodiscard]] virtual ShaderID create_shader(const std::span<u8> bytes, ShaderStage stage) = 0;
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